Post by Dave on Sept 23, 2010 19:20:24 GMT -7
Thought this was really cool, thought I'd share it with those that may have not seen it:
Blood for the Blood God! World Eaters Tactica
Wade Pryce is a well-known figure around these parts. He's got a reputation for painting red and fielding a stunning World Eaters army. First appearances, when you consider the World Eaters, implies that they will have the tactical acumen of an enraged wildebeest and the subtlety of the sledgehammer. Experience on the receiving end of Wade's army of red marauders has proven otherwise.
When it comes to the World Eaters, beneath the veneer of atavistic fury and unfettered bloodlust beats the heart of a warrior - a Chaos Space Marine. Wade's been playing as a World Eaters general for years now, and he's learned the ropes well. When we approached him to talk about tactics, he was more than forthcoming:
Wade: The World Eaters have a well-earned reputation as frenzied killers - they're direct in their tactics, but that doesn't mean they have to be clumsily used. When asked what tactics I use, I often joke 'Run forwards and kill things'. That's a gag, obviously but the heart of it is true. Khorne Berzerkers are best off in close combat, so they do need to get stuck in as fast as possible, but that doesn't mean I'm going to use them foolishly or put them into compromising situations if I can help it.
Let's not be so blinkered as to think that just because we're playing with the World Eaters that we can't play with tactics - suicide doesn't yield as many skulls for the Blood God as wanton slaughter, after all.
I've found there are three foundations to my tactics:
1) Deploy Carefully. This is more than just placing your models in cover - it's placing them so that they have the most direct route to your foe. Cover the distance as fast as possible, preferably without risking lots of difficult or dangerous terrain. Every turn out of combat for your hard hitters is a turn wasted.
2) Iconic. There's more on this later, but in a nutshell make sure that you have plenty of Icons in your army - these will enable you to take the random chance out of bringing on your reinforcements.
3) Open Fire. As I will cover in more detail shortly, there's no reason that your army needs to be restricted to close combat - there are plenty of models that you can include in your Chaos Space Marines army, even one that resonates the character of the World Eaters, without skimping on firepower. Make sure you bring some big guns, otherwise you're asking for trouble.
Gladiator Group 138
HQ
Murdrax Skullbiter, Daemon Prince of Khorne: 140 points
Mark of Khorne, wings.
Slaughtermaster Bane, Chaos Lord: 150 points
Mark of Khorne, power armour, Daemon weapon, bolt pistol, Personal Icon, melta bombs, frag and krak grenades.
Elites
Krassax Gorefinger's Hearteaters, 8 Chaos Terminators: 365 points
1 Terminator Champion with lightning claw, twin-linked bolter and Icon of Khorne.
1 Chaos Terminator with power fist and reaper autocannon.
2 Chaos Terminators with chainfists and combi-meltaguns.
4 Chaos Terminators with power weapons and twin-linked bolters.
Khyrane Slaughterhand's Deathbringers, 8 Chaos Terminators: 370 points
1 Terminator Champion with chainfist and twin-linked bolter.
1 Terminator Champion with power fist, twin-linked bolter and Icon of Khorne.
1 Chaos Terminator with power fist and reaper autocannon.
1 Chaos Terminator with power weapon and combi-meltagun.
1 Chaos Terminator with chainfist and twin-linked bolter.
3 Chaos Terminators with power weapons and twin-linked bolters.
Red Holocaust, Chaos Dreadnought: 140 points
Twin-linked lascannon, missile launcher, smoke launchers, searchlight, extra armour.
Troops
Megrim's Ravagers, 8 Khorne Berzerkers: 213 points
1 Skull Champion with power fist, bolt pistol and Personal Icon.
7 Khorne Berzerkers with close combat weapons and bolt pistols.
All have power armour, frag and krak grenades.
Ghorlen's Slaughterers, 8 Khorne Berzerkers: 213 points
1 Skull Champion with power fist and bolt pistol.
1 Khorne Berzerker with close combat weapon, bolt pistol and Personal Icon.
6 Khorne Berzerkers with close combat weapons and bolt pistols.
All have power armour, frag and krak grenades.
Kaon's Widowmakers, 8 Khorne Berzerkers: 208 points
1 Skull Champion with power weapon, bolt pistol and melta bombs.
1 Khorne Berzerker with close combat weapon, bolt pistol and Personal Icon.
6 Khorne Berzerkers with close combat weapons and bolt pistols.
All have power armour, frag and krak grenades.
Khabren Bale's Goredrinkers, 8 Khorne Berzerkers: 238 points
1 Skull Champion with power weapon, bolt pistol, melta bombs and Personal Icon.
2 Khorne Berzerkers with close combat weapons and plasma pistols.
5 Khorne Berzerkers with close combat weapons and bolt pistols.
All have power armour, frag and krak grenades.
Dedicated Transport: Chaos Rhino with twin-linked bolter, pintle-mounted combi-meltagun, extra armour, smoke launchers and searchlight: 60 points
Fast Attack
Gryndal, 1 Chaos Spawn: 40 points
Heavy Support
2 Obliterators: 150 points
Power fists, Obliterator weapons.
Sword of Angron, Chaos Predator: 120 points
Turret-mounted twin-linked lascannon, smoke launchers, searchlight and extra armour.
Warhound, Chaos Predator: 85 points
Turret-mounted autocannon, smoke launchers, searchlight and extra armour.
Total: 2,492 points
Blood for the Blood God! World Eaters Tactica
Wade Pryce is a well-known figure around these parts. He's got a reputation for painting red and fielding a stunning World Eaters army. First appearances, when you consider the World Eaters, implies that they will have the tactical acumen of an enraged wildebeest and the subtlety of the sledgehammer. Experience on the receiving end of Wade's army of red marauders has proven otherwise.
When it comes to the World Eaters, beneath the veneer of atavistic fury and unfettered bloodlust beats the heart of a warrior - a Chaos Space Marine. Wade's been playing as a World Eaters general for years now, and he's learned the ropes well. When we approached him to talk about tactics, he was more than forthcoming:
Wade: The World Eaters have a well-earned reputation as frenzied killers - they're direct in their tactics, but that doesn't mean they have to be clumsily used. When asked what tactics I use, I often joke 'Run forwards and kill things'. That's a gag, obviously but the heart of it is true. Khorne Berzerkers are best off in close combat, so they do need to get stuck in as fast as possible, but that doesn't mean I'm going to use them foolishly or put them into compromising situations if I can help it.
Let's not be so blinkered as to think that just because we're playing with the World Eaters that we can't play with tactics - suicide doesn't yield as many skulls for the Blood God as wanton slaughter, after all.
I've found there are three foundations to my tactics:
1) Deploy Carefully. This is more than just placing your models in cover - it's placing them so that they have the most direct route to your foe. Cover the distance as fast as possible, preferably without risking lots of difficult or dangerous terrain. Every turn out of combat for your hard hitters is a turn wasted.
2) Iconic. There's more on this later, but in a nutshell make sure that you have plenty of Icons in your army - these will enable you to take the random chance out of bringing on your reinforcements.
3) Open Fire. As I will cover in more detail shortly, there's no reason that your army needs to be restricted to close combat - there are plenty of models that you can include in your Chaos Space Marines army, even one that resonates the character of the World Eaters, without skimping on firepower. Make sure you bring some big guns, otherwise you're asking for trouble.
Footsoldiers of Khorne Wade: Set up your units so that you can move them straight towards the enemy, preferably with lines of fire towards your own models blocking. When they get into combat, try to make sure you're charging - four attacks at Weapon Skill, Strength and Initiative 5 is generally enough to give anything a bad, bad day. By moving them up behind a Rhino you can protect them from the worst of the enemy's incoming fire too - since the tank can move 12", it won't slow them down at all. | Exalted of the Blood God Wade: My Daemon Prince is probably the most powerful single model in my army - he's a powerhouse of close combat potential. He's also the single biggest target in the army, with every heavy weapon in sight firing at him. To increase his survivability I tend to have him advance along behind the Berzerkers (you can imagine him goading them forward), until he is within charge range, at which point he soars over the top with his daemonic wings and charges headfirst into the foe! Because any incoming fire will be coming through the Berzerkers, he receives a 4+ cover save and, best of all, he also has the habit of breaking up my opponent's fire discipline. |
Deep Striking Wade: I have lots of units that can Deep Strike in my collection, including Chaos Terminators and Obliterators. Because I rely quite heavily on them, each of my squads of Khorne Berzerkers has a Personal Icon that means anything that Deep Strikes within 6" will automatically hit its target. I position my squads so that I can offer 'safe landing' coverage to the maximum number of models at a time. This means that I can land my squads of Chaos Terminators right in the enemy's face and unleash a tirade of combi-bolters, meltas, and reaper autocannon. Anything that survives better be ready for a fight with my combat elite in the next turn! | Fire Support Wade: I'm not a big one for lots of tanks in my force - I prefer to win games with chain-axes and bolt pistols, but I've got to admit there are times when the ability to smash apart an enemy vehicle with a lascannon, or to offer covering fire to the Berzerkers running across the battlefield is very useful. I've got minimally armed Predators in my force - this means I'm not inclined to try to play in a static fashion. Instead they can rumble forwards alongside the army, where their armoured flanks protect the Berzerkers from enfilading fire. |
Gladiator Group 138
HQ
Murdrax Skullbiter, Daemon Prince of Khorne: 140 points
Mark of Khorne, wings.
Slaughtermaster Bane, Chaos Lord: 150 points
Mark of Khorne, power armour, Daemon weapon, bolt pistol, Personal Icon, melta bombs, frag and krak grenades.
Elites
Krassax Gorefinger's Hearteaters, 8 Chaos Terminators: 365 points
1 Terminator Champion with lightning claw, twin-linked bolter and Icon of Khorne.
1 Chaos Terminator with power fist and reaper autocannon.
2 Chaos Terminators with chainfists and combi-meltaguns.
4 Chaos Terminators with power weapons and twin-linked bolters.
Khyrane Slaughterhand's Deathbringers, 8 Chaos Terminators: 370 points
1 Terminator Champion with chainfist and twin-linked bolter.
1 Terminator Champion with power fist, twin-linked bolter and Icon of Khorne.
1 Chaos Terminator with power fist and reaper autocannon.
1 Chaos Terminator with power weapon and combi-meltagun.
1 Chaos Terminator with chainfist and twin-linked bolter.
3 Chaos Terminators with power weapons and twin-linked bolters.
Red Holocaust, Chaos Dreadnought: 140 points
Twin-linked lascannon, missile launcher, smoke launchers, searchlight, extra armour.
Troops
Megrim's Ravagers, 8 Khorne Berzerkers: 213 points
1 Skull Champion with power fist, bolt pistol and Personal Icon.
7 Khorne Berzerkers with close combat weapons and bolt pistols.
All have power armour, frag and krak grenades.
Ghorlen's Slaughterers, 8 Khorne Berzerkers: 213 points
1 Skull Champion with power fist and bolt pistol.
1 Khorne Berzerker with close combat weapon, bolt pistol and Personal Icon.
6 Khorne Berzerkers with close combat weapons and bolt pistols.
All have power armour, frag and krak grenades.
Kaon's Widowmakers, 8 Khorne Berzerkers: 208 points
1 Skull Champion with power weapon, bolt pistol and melta bombs.
1 Khorne Berzerker with close combat weapon, bolt pistol and Personal Icon.
6 Khorne Berzerkers with close combat weapons and bolt pistols.
All have power armour, frag and krak grenades.
Khabren Bale's Goredrinkers, 8 Khorne Berzerkers: 238 points
1 Skull Champion with power weapon, bolt pistol, melta bombs and Personal Icon.
2 Khorne Berzerkers with close combat weapons and plasma pistols.
5 Khorne Berzerkers with close combat weapons and bolt pistols.
All have power armour, frag and krak grenades.
Dedicated Transport: Chaos Rhino with twin-linked bolter, pintle-mounted combi-meltagun, extra armour, smoke launchers and searchlight: 60 points
Fast Attack
Gryndal, 1 Chaos Spawn: 40 points
Heavy Support
2 Obliterators: 150 points
Power fists, Obliterator weapons.
Sword of Angron, Chaos Predator: 120 points
Turret-mounted twin-linked lascannon, smoke launchers, searchlight and extra armour.
Warhound, Chaos Predator: 85 points
Turret-mounted autocannon, smoke launchers, searchlight and extra armour.
Total: 2,492 points